KHURDA LALBE3

Khurda lalbe3 (خردة للبيع) is a negotiation and economy-management game built solo in Unity 6, following a repeating day cycle of buying junk cheap from roadside sellers, haggling hard, and reselling the haul for profit before your cash or reputation run out.

The game is built around a custom slider-based negotiation system, a hidden acceptance threshold, three tries per deal, and four escalating reaction tiers, that recalculates a fresh haggling range for every item and every seller, layered on top of a full day/night economy loop, a difficulty curve that tightens over time, and complete English/Arabic localization with proper right-to-left text rendering.

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Details:

Tools used

Github, pixabay, audiomas, asprite, itch.io, C#, Photopea, canva.

Project type: 2D PC / WebGL game

Game genre: Negotiation & economy management

Game engine: Unity 6.3

Time frame: 3 weeks

Core Mechanics — World & Progression

  • Randomized daily seller roster drawn from a larger pool, spawning and scrolling along the route 

  • Persistent day counter driving a difficulty curve, with a "Day X Reached" milestone transition each day

  • Full Arabic localization pipeline: RTLTMPro integration, a custom text-shaping and digit-conversion helper, and a batch tool to convert existing localization components

  • Lose condition on running out of cash or reputation, with a full main menu, pause menu, and settings loop

Metrics

  • 3 tries per negotiation, 4 reaction tiers

  • 2 negotiable deal types

  • Complete English + Arabic localization with real RTL text support

  • Full day/night cycle with a dynamic sun arc and shifting ambient light

Core Mechanics — Negotiation & Economy

  • Slider-based negotiation with a hidden acceptance threshold, 3 tries per deal, and 4 escalating reaction tiers (Insulted, Skeptical, Warm, Accepted)

  • Offer-history tick marks recorded on the slider track for every rejected offer, color-coded by reaction tier

  • Per-encounter randomized worth and asking price for every item, so no two visits play the same

  • Cash and reputation economy, with daily expenses drawn from a random pool plus a fixed repeating weekly schedule

Trailer:

Gallery

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