

ZOODINI RUN
ZOODINI RUN is a browser-based endless runner inspired by the accessibility and simplicity of crossy road. Built in unity for webgl, the project combines procedural level generation, grid-based movement, scalable difficulty, and online leaderboards into a lightweight yet highly replayable experience
Click here to play now for free:

Details:
Tools used
Github, pixabay, audiomas, asprite, itch.io, C#, Photopea, canva.
Project type: 3D PC game
Game genre: Endless runner game
Game engine: Unity 6.3
Time frame: 1 Month
Core Concept
Players continuously move forward across an endless sequence of randomly generated grass and road tiles while avoiding moving traffic. As survival time increases, vehicle speed and spawn frequency gradually increase, creating a constantly escalating challenge.

Trailer:
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Lessons Learned
Event-driven architecture kept systems modular.
Object pooling significantly improved WebGL performance.
Procedural generation delivered strong replayability.
Single-scene architecture simplified state management.
Challenges encountered
Balancing procedural generation while keeping gameplay fair
Designing systems that remained flexible as the project expanded
Optimizing performance without sacrificing gameplay quality
Final Reflection
Most proud of: Optimizing the project for WebGL performance and building a scalable game architecture.
Biggest challenge: Balancing procedural generation while keeping gameplay fair
Biggest success: Successfully integrating procedural generation, difficulty scaling, and online leaderboards.

