ZOODINI RUN

ZOODINI RUN is a browser-based endless runner inspired by the accessibility and simplicity of crossy road. Built in unity for webgl, the project combines procedural level generation, grid-based movement, scalable difficulty, and online leaderboards into a lightweight yet highly replayable experience

Click here to play now for free:

Details:

Tools used

Github, pixabay, audiomas, asprite, itch.io, C#, Photopea, canva.

Project type: 3D PC game

Game genre: Endless runner game

Game engine: Unity 6.3

Time frame: 1 Month

Core Concept

Players continuously move forward across an endless sequence of randomly generated grass and road tiles while avoiding moving traffic. As survival time increases, vehicle speed and spawn frequency gradually increase, creating a constantly escalating challenge.

Trailer:

Gallery

Lessons Learned
  • Event-driven architecture kept systems modular.

  • Object pooling significantly improved WebGL performance.

  • Procedural generation delivered strong replayability.

  • Single-scene architecture simplified state management.

Challenges encountered
  • Balancing procedural generation while keeping gameplay fair

  • Designing systems that remained flexible as the project expanded

  • Optimizing performance without sacrificing gameplay quality

Final Reflection
  • Most proud of: Optimizing the project for WebGL performance and building a scalable game architecture.

  • Biggest challenge: Balancing procedural generation while keeping gameplay fair

  • Biggest success: Successfully integrating procedural generation, difficulty scaling, and online leaderboards.

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