

FIXATED
Fixated is a first-person psychological horror game built solo in Unity 6, following three escalating nights of a night-shift worker being stalked by someone who's decided he belongs to her.
The game is built around a full custom analog VHS/CRT post-processing pipeline, scanlines, chroma bleed, tape tracking errors, tape wobble, that degrades further as the story worsens, layered on top of first-person exploration, environmental storytelling, and task-based objectives.
Click here to play now for free:
Details:
Tools used
Github, pixabay, audiomas, asprite, itch.io, C#, Photopea, canva.
Project type: 3D PC game (first-person)
Game genre: Psychological horror
Game engine: Unity 6.3
Time frame: 3 weeks
Core Mechanics — Interaction & Tasks
Sphere-cast based interact system with contextual "Press E to [action]" prompts
Trash-collection and custom (e.g. "check the fridge") task types, tracked per scene
Task completion gates progression (e.g. Bed won't advance the day until tasks are done)
Metrics
3 escalating nights / scenes
3 connected locations per night
1 fully custom shader
Core Mechanics — Horror Systems
Self-contained scare triggers combining camera shake, light flicker, and optional short cutscenes
Manually placed, hand-configured ghost AI — patrol, glimpse/stare jumpscares, and a scripted chase sequence
NavMesh-driven chase with a dedicated finale sequence (blocked exit → forced alternate route → chase → capture)

Trailer:
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