FIXATED

Fixated is a first-person psychological horror game built solo in Unity 6, following three escalating nights of a night-shift worker being stalked by someone who's decided he belongs to her.

The game is built around a full custom analog VHS/CRT post-processing pipeline, scanlines, chroma bleed, tape tracking errors, tape wobble, that degrades further as the story worsens, layered on top of first-person exploration, environmental storytelling, and task-based objectives.

Click here to play now for free:

Details:

Tools used

Github, pixabay, audiomas, asprite, itch.io, C#, Photopea, canva.

Project type: 3D PC game (first-person)

Game genre: Psychological horror

Game engine: Unity 6.3

Time frame: 3 weeks

Core Mechanics — Interaction & Tasks

  • Sphere-cast based interact system with contextual "Press E to [action]" prompts

  • Trash-collection and custom (e.g. "check the fridge") task types, tracked per scene

  • Task completion gates progression (e.g. Bed won't advance the day until tasks are done)

Metrics

  • 3 escalating nights / scenes

  • 3 connected locations per night

  • 1 fully custom shader

Core Mechanics — Horror Systems

  • Self-contained scare triggers combining camera shake, light flicker, and optional short cutscenes

  • Manually placed, hand-configured ghost AI — patrol, glimpse/stare jumpscares, and a scripted chase sequence

  • NavMesh-driven chase with a dedicated finale sequence (blocked exit → forced alternate route → chase → capture)

Trailer:

Gallery

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